Game-Based Learning is a method of using games while teaching a subject. Games used for this purpose have been designed with the the idea of achieving learning outcomes. Here are a list of game categories:
- Ball Games – Baseball, basketball, cricket, toss the ball, dodge ball…
- Card & Board – Problem-solving elements, interaction, moves, example; Bingo, Ludo, Chess.
- Clapping Games – Using hands and a rhythm – example Mary Mack, Miss Suzie, Peas Porridge Hot.
- Dance/Movement Games – Games involving movement – example ” What can you do Punchinella?”
- Drama Games – Ranging from role-play to improvisation toward game connection.
- Letter Game/Writing In Role – Involves writing – example in the voice of a character.
- Mathematics – involves rules, strategies, and outcomes defined by the games’ clear mathematical parameters: example, Angels-Devils, Chess, Chomp.
- Micro Worlds – An artificial environment, small but complete. They are similar to simulation but differ in that they present the learner with the simplest case of domain.
- Playground Games – Follow the the Leader, Mother may I? Ring Games, Skipping Rope, Statutes, Dodge Ball, Tag..
- Role Play – Allow learners to take part in an experience by acting out the role of a character in a particular situation and experiencing empathy with that character. Role play follows a set of rules and involves interaction with others.
- Singing Games – examples, Farmer in the Dell, The Muffin Man, Itsy Bitsty Spider, This Little Piggy, Skip to my Lou….
- Simulations – Models an environment with much realism as possible and shows genuine cause and effect.
- Sports – Games with rules – examples; Egg and spoon Race, Three-Legged Race, Sack Race, Potato Race, Football and other sports.
- Table Top Games – examples: board games, card games, dice games, miniature games, pencils and paper games.
- Video Games – Mobile games played on feature phone, smart phone, table computer, and calculator.
- Visual Arts – Drawing, painting and sculpting.
- Word Games – Spoken or board games to test ability with language, spelling examples; word ladder-begins with two words, one to start the other to end. Players must find a chain of words to link the two.
For centuries children have been learning through games. However, without debriefing and reflection to support the learner’s understanding of the process, context and the transfer-ability of learning, the value of Game-Based Learning will be lost.