Game-based Learning in the classroom to develop productive struggle
Using Game-Based Teaching/Learning strategies will benefit both the teacher and the learner/student. Games gives us the freedom to open up and let ourselves go, no matter how old we…
Games gives our children the freedom of movement and the room/space we need open their minds to possibilities, fantasies(fairy tail or real) and dreams.
Simply put: Games encourage the imagination to work.
Some benefits of using Game-Based Teaching/Learning are:
Collaborative Learning: This notion of Game-Based Learning is built on the concept that the learners/students working together, sharing and clarifying ideas and opinions, will develop strong communication Skills and learn from each other. Working collaboratively will enable the learners/students to work on their strengths, develop critical thinking skills and creativity, validate their ideas and appreciate a range of individual learning styles, Skills, preferences and perspectives.
Situation Cognition: Knowledge is implanted in the activity, context, and culture in which it is learnt. The learners’/students’ understanding is developed by interacting with their environment. They are individually constructed and formed by a combination of content, context activity and goals.
Cognitive Puzzlement: Cognitive puzzlement is the stimulus for learning and determines the organization or nature of what is learnt.
Social Interaction: Social interaction is the foundation of our social environment which is critical to the development of understanding. the social nature of games forms the foundation of social interaction which often times involves negotiation. Interaction is intrinsic to success.
Game-based Learning is a part of a larger learning process and should be considered in terms of the other activities and reflection that surround the game an d the social component of playing the game and not as a stand-alone activity.
Experiential Learning: This is simple learning naturally, through reflection and doing/experience. Games that involves Visual and Performing Arts, promote experiential learning. children/students learn better by exploring and experiencing authentic contexts for themselves and discovering their own meaning from the experience – the constructivist perspective idea.
Problem-based Learning: This is learner/student-centered, in which students learn by working in groups to solve a problem/an open-ended problem. It is linked to Game-based Learning as most games involve problem solving. these are often times crossed-disciplinary problems.